Description: Note: Any images shown are stock photographs and product may differ from what is shown. You are purchasing a Acceptable copy of '3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)'Condition Notes: A used book that may have some cosmetic wear i.e. shelf-wear, slightly torn or missing dust jacket, dented corner, pages may include limited notes and highlighting
Price: 8.25 USD
Location: Atlanta, Georgia
End Time: 2024-11-17T16:02:23.000Z
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Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Release Year: 2006
Book Title: 3D Game Engine Design: A Practical Approach to Real-Time Compu...
Number of Pages: 1040 Pages
Language: English
Publication Name: 3d Game Engine Design : a Practical Approach to Real-Time Computer Graphics
Publisher: CRC Press LLC
Item Height: 2.4 in
Subject: Computer Graphics, Digital
Publication Year: 2006
Type: Textbook
Item Weight: 82.6 Oz
Author: David H. Eberly
Subject Area: Art, Computers
Item Length: 10.2 in
Item Width: 7.4 in
Format: Hardcover