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Beginning Facebook Game Apps Development by Wayne Graham (English) Paperback Boo

Description: Beginning Facebook Game Apps Development by Wayne Graham Why not get started with developing and selling Facebook game apps on Facebooks App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Todays Facebook is emerging to become tomorrows operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebooks App Store (Project Spartan)? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebooks App Store.Because these apps are built on Web standards, you can build and run on many browsers and - more interestingly - more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled. What youll learn * Build your first Facebook game apps! * What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this * Enhance your first Facebook game app with social media, location-based services, etc. * Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs * Package, deploy and sell your first Facebook game app on Facebooks new App Store Who this book is for This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP. Notes Aims to be first tutorial on teaching Facebook game apps development for first-time Facebook developers and artisans. Wayne Graham is an experienced Web developer and author of Facebook API Developers Guide for Apress Facebook is undergoing a renaissance, as it aims to appeal to todays mobile app developers in iOS/iPhone/iPad and Android, using the best and latest in Web standards for its development kits and a likely Facebook (Web) App Store Author Biography Wayne Graham is the head of research and development in the Department of Digital Research and Scholarship at the University of Virginia Libraries (a.k.a. Scholars Lab), and is passionate about open source, web application technologies, and their application to research in the humanities. Social media, including Facebook, are driving todays fastest innovations. Table of Contents * Your First Steps in Facebook Development * A JavaScript Boot Camp * Its All About Context: Canvas Basics * The Plan: Idea to Design * Essential Game Components * Your First Game: "Alien Turtle Invasion" * Going Social With Games * Introducing the Facebook Platform * Facebook Developer Tools * Launching Your Games * Your First Facebook Game: "Social Alien Turtle Invasion" * HTML5 Game Engines * Using All the Tools: Your Future Facebook Games * The Marketplace: Project Spartan (Facebook App Store) Long Description Todays Facebook is emerging to become tomorrows operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebooks App Store (Project Spartan)? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebooks App Store. Because these apps are built on Web standards, you can build and run on many browsers and - more interestingly - more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled. What youll learn * Build your first Facebook game apps! * What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this * Enhance your first Facebook game app with social media, location-based services, etc. * Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs * Package, deploy and sell your first Facebook game app on Facebooks new App Store Who this book is for This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP. Feature Beginning Facebook Game Apps Development lets you build your first game apps on one of the largest social media sites. Details ISBN1430241705 Author Wayne Graham Year 2012 ISBN-10 1430241705 ISBN-13 9781430241706 Media Book Format Paperback Imprint APress DEWEY 006.754 Short Title BEGINNING FACEBOOK GAME APPS D Language English Pages 432 Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Edition 1st Place of Publication Berlin Country of Publication Germany Series Apressus DOI 10.1007/978-1-4302-4171-3 UK Release Date 2012-03-30 Illustrations XIV, 432 p. Edition Description 1st ed. Publication Date 2012-03-30 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:96264773;

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Beginning Facebook Game Apps Development by Wayne Graham (English) Paperback Boo

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Restocking fee: No

Return shipping will be paid by: Buyer

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Item must be returned within: 30 Days

ISBN-13: 9781430241706

Book Title: Beginning Facebook Game Apps Development

Number of Pages: 432 Pages

Language: English

Publication Name: Beginning Facebook Game Apps Development

Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg

Publication Year: 2012

Subject: Computer Science

Item Height: 254 mm

Item Weight: 802 g

Type: Textbook

Author: Wayne Graham

Item Width: 178 mm

Format: Paperback

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