Description: Beginning Game AI with Unity Please note: this item is printed on demand and will take extra time before it can be dispatched to you (up to 20 working days). Programming Artificial Intelligence with C# Author(s): Sebastiano M. Cossu Format: Paperback Publisher: APress, United States Imprint: APress ISBN-13: 9781484263549, 978-1484263549 Synopsis Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game Who This Book Is For Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Price: 35.94 GBP
Location: Aldershot
End Time: 2024-11-07T11:59:07.000Z
Shipping Cost: 29.05 GBP
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Book Title: Beginning Game AI with Unity
Number of Pages: 143 Pages
Language: English
Publication Name: Beginning Game Ai with Unity: Programming Artificial Intelligence with C#
Publisher: Apress
Publication Year: 2020
Subject: Computer Science
Item Height: 235 mm
Item Weight: 256 g
Type: Textbook
Author: Sebastiano M. Cossu
Item Width: 155 mm
Format: Paperback