Description: Title: Beginning Game AI with Unity: Programming Artificial Intelligence with C# Author: Cossu, Sebastiano M. Publisher: Apress Binding: Paperback Pages: 143 Dimensions: 9.21h x 6.14w x 0.34d Product Weight: 0.51 lbs. Language: English ISBN: 9781484263549 Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Price: 49.99 USD
Location: Tennessee
End Time: 2024-11-04T19:26:59.000Z
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Book Title: Beginning Game AI with Unity: Programming Artificial Intelligence
Number of Pages: Xiv, 143 Pages
Language: English
Publication Name: Beginning Game Ai with Unity : Programming Artificial Intelligence with C#
Publisher: Apress L. P.
Publication Year: 2020
Subject: Programming / Games, Intelligence (Ai) & Semantics
Type: Textbook
Item Weight: 16 Oz
Item Length: 9.3 in
Author: Sebastiano M. Cossu
Subject Area: Computers
Item Width: 6.1 in
Format: Trade Paperback