Description: Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience. This book is in very good condition. The included CD is unopened (see photos). This book comes from my personal library.
Price: 14.95 USD
Location: Redmond, Washington
End Time: 2024-02-07T18:22:15.000Z
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Book Title: Beginning Math and Physics for Game Programmers
MPN: Does not apply
Subject: Physics
Brand: Unbranded
Features: With Compact Disk
Item Length: 9.2in
Item Height: 1.1in
Item Width: 7.3in
Author: Wendy Stahler
Publication Name: Beginning Math and Physics for Game Programmers
Format: Trade Paperback
Language: English
Publisher: Pearson Education
Series: New Riders Games Ser.
Publication Year: 2004
Type: Textbook
Item Weight: 30.4 Oz
Number of Pages: 99998 Pages