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Claudia Doppioslash - Physically Based Shader Development for Unity 2 - S9000z

Description: About this Item The item is a book Paperback The Author Name is Claudia Doppioslash The Title is Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems Condition New Other Comments Pages Count - 260. Binding type - Perfect. Content Language - English Category - COMPUTERS / Programming / Games COMPUTERS / Programming / General COMPUTERS / Software Development & Engineering / Computer Gr Product Description - Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms OpenGL, Vulkan, and DirectX, and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques such as translucency and subsurface scattering and BRDFs Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley, and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system. What You Will Learn Master shader programming Gain all you need to know about physically based shadingTake almost full control of the shader subsystemDiscover what you can achieve with that controlImplement a custom physically based lighting system and examine the logic behind every choiceWho This Book Is For Most game developers both indie and AA that use Unity and technical artists who are responsible for the final look of a game. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 165780987

Price: 107.93 USD

Location: US

End Time: 2024-11-10T17:03:28.000Z

Shipping Cost: 0 USD

Product Images

Claudia Doppioslash - Physically Based Shader Development for Unity 2 - S9000z

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Fiction/Non-Fiction: Non-Fiction

Genre/Subject: COMPUTERS / Programming / Games

Brand: APress

Weight: 0.46

Style: NA

Title: Physically Based Shader Development for Unity 2017 Develop Cust

Release Title: Physically Based Shader Development for Unity 2017 Develop Cust

Record Grading: New

Sleeve Grading: New

Platform: NA

Size: NA

Film/TV Title: Physically Based Shader Development for Unity 2017 Develop Cus

Colour: NA

Material: NA

Department: NA

Binding Type: Perfect

Item Height: 13.97

Main Stone: NA

Metal Purity: NA

Metal: NA

Connectivity: NA

Model: NA

Number of Pages: Xxiii, 232 Pages

Language: English

Publication Name: Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems

Publisher: Apress L. P.

Publication Year: 2017

Subject: Programming / Games, Computer Graphics, Programming / General

Item Weight: 174.5 Oz

Type: Textbook

Subject Area: Computers

Item Length: 10 in

Author: Claudia Doppioslash

Item Width: 7 in

Format: Trade Paperback

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