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eGods: Faith versus Fantasy in Computer Gaming by William Sims Bainbridge (Engli

Description: eGods by William Sims Bainbridge William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description William Bainbridge takes an in-depth look at the fantasy religions that exist in 34 different massively multiplayer online roleplaying games. He categorizes the religions, noting similarities across the games. He points, for instance, to the prevalence of polytheism: a system which, Bainbridge argues, can function as an effective map of reality in which each deity personifies a concept. Religions are as much about conceptualizing the self as conceptualizing the sacred. Most games allow the players to have multiple avatars, an idea Bainbridge likens to contemporary scientific ideas about personality. He also focuses on sacred spaces; the prevalence of magic and its relationship to the computer program and programmer; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the game worlds (and how this relates to social science theories of cult formation in the real world); and, of course, how the gameworld religions depict death. As avatars are immortal, death is merely a minor setback in most games. At the same time, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection.Bainbridge contends that gameworlds are giving us a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles. Perhaps meaning does not naturally exist in our universe, but must be created by us, both in our fantasies and in day-to-day life. Like the games analyzed in this book, he says, traditional religions are fantasies that should be respected as works of art in a future civilization of disbelief. Author Biography William Sims Bainbridge is a prolific and influential sociologist of religion, science and popular culture, and serves as co-director of Human-Centered Computing at the NSF as well as Senior Fellow at the Institute for Ethics and Emerging Technologies. Table of Contents Chapter 1: Disbelief ; Chapter 2: The Culture Game ; Chapter 3: Deities ; Chapter 4: Souls ; Chapter 5: Priests ; Chapter 6: Shrines ; Chapter 7: Magic ; Chapter 8: Morality ; Chapter 9: Cults ; Chapter 10: Death ; Chapter 11: Quests ; Appendix: The Gameworlds Review eGods may serve as a helpful reference for those researching online gaming, religious symbols, or considering a literary analysis of gaming environments. * Daniel B. Shank, Sociology of Religion * Promotional An intriguing exploration of online roleplaying games finds remarkable parallels between gameworlds and key features of early religion Long Description William Bainbridge takes an in-depth look at the fantasy religions that exist in 34 different massively multiplayer online roleplaying games. He categorizes the religions, noting similarities across the games. He points, for instance, to the prevalence of polytheism: a system which, Bainbridge argues, can function as an effective map of reality in which each deity personifies a concept. Religions are as much about conceptualizing the self as conceptualizing thesacred. Most games allow the players to have multiple avatars, an idea Bainbridge likens to contemporary scientific ideas about personality. He also focuses on sacred spaces; the prevalence of magic and its relationship to the computer program and programmer; the fostering of a tribal morality by bothreligion and rules programmed into the game; the rise of cults and belief systems within the game worlds (and how this relates to social science theories of cult formation in the real world); and, of course, how the gameworld religions depict death. As avatars are immortal, death is merely a minor setback in most games. At the same time, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Bainbridge contends that gameworlds are giving us a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles. Perhaps meaning does not naturally exist in our universe, but must be created by us, both in our fantasies and in day-to-day life. Like the games analyzed in this book, he says, traditional religions arefantasies that should be respected as works of art in a future civilization of disbelief. Review Quote "This rich, provocative account addresses video games pervasive religious-themed imagery and constructs, which, prior to Bainbridges work, have been studiously overlooked in academic study. The nuanced exposition reveals games to be rife with cults, proselytizers, evangelists, inquisitors, afterlives, temples, tombs, shrines, and of course e-gods and goddesses. Essential reading for keeping our ideas about games fresh and finally inquiring about that elephant in the room."--Bonnie Nardi, author of My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft, 2010 Details ISBN0199935831 Author William Sims Bainbridge Short Title EGODS Language English ISBN-10 0199935831 ISBN-13 9780199935833 Media Book Format Paperback Affiliation National Science Foundation, Arlington Year 2013 Illustrations Yes UK Release Date 2013-04-04 Imprint Oxford University Press Inc Place of Publication New York Country of Publication United States AU Release Date 2013-04-04 NZ Release Date 2013-04-04 US Release Date 2013-04-04 Position Research Professor Edited by Carlos Sorroza Polo Birth 1930 Death 1986 Qualifications BSc, GradDipPty, MPHEd, AM, PhD Publisher Oxford University Press Inc Publication Date 2013-04-04 Subtitle Faith versus Fantasy in Computer Gaming Alternative 9780199935819 DEWEY 201.60068 Audience Tertiary & Higher Education Pages 338 We've got this At The Nile, if you're looking for it, we've got it. 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