Description: Game AI Pro 360: Guide to Character Behavior by Steve Rabin Cutting-edge character behavior techiques for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description Steve Rabins Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online Author Biography Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild. Table of Contents About the EditorAbout the ContributorsIntroduction1 Infected AI in The Last of UsMark Botta2 Human Enemy AI in The Last of UsTravis McIntosh3 Ellie: Buddy AI in The Last of UsMax Dyckhoff4 Realizing NPCs: Animation and Behavior Control for Believable CharactersJeet Shroff5 Using Queues to Model a Merchants InventoryJohn Manslow6 Psychologically Plausible Methods for Character Behavior DesignPhil Carlisle7 Behavior Decision System: Dragon Age Inquisitions Utility Scoring ArchitectureSebastian Hanlon and Cody Watts8 Paragon Bots: A Bag of TricksMieszko Zieliski 9 Using Your Combat AI Accuracy to Balance DifficultySergio Ocio Barriales10 1000 NPCs at 60 FPSRobert Zubek11 Ambient Interactions: Improving Believability by Leveraging Rule-Based AIHendrik Skubch12 Stochastic Grammars: Not Just for Words!Mike Lewis13 Simulating Character Knowledge Phenomena in Talk of the TownJames Ryan and Michael Mateas Details ISBN0367151154 Author Steve Rabin Publisher Taylor & Francis Ltd Year 2019 ISBN-10 0367151154 ISBN-13 9780367151157 Format Hardcover Imprint CRC Press Place of Publication London Country of Publication United Kingdom Affiliation Nintendo of America, Redmond, Washington, USA DEWEY 794.81525 Pages 150 Short Title Game Ai Pro 360 Language English Subtitle Guide to Character Behavior Illustrations 10 Tables, black and white; 38 Illustrations, black and white Publication Date 2019-09-25 AU Release Date 2019-09-25 NZ Release Date 2019-09-25 UK Release Date 2019-09-25 Alternative 9780367151140 Audience Tertiary & Higher Education We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:139856916;
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ISBN-13: 9780367151157
Book Title: Game AI Pro 360: Guide to Character Behavior
Number of Pages: 150 Pages
Language: English
Publication Name: Game Ai Pro 360: Guide to Character Behavior
Publisher: Taylor & Francis Ltd
Publication Year: 2019
Subject: Computer Science
Item Height: 235 mm
Item Weight: 454 g
Type: Textbook
Author: Steve Rabin
Item Width: 191 mm
Format: Hardcover