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George R. R. Martin's Wild Cards #1-6 Complete Series Set 2008 Dynamite Comics

Description: Included and ConditionWild Cards #1 - Above Average GradeWild Cards #2 - Above Average GradeWild Cards #3 - Above Average GradeWild Cards #4 - Above Average GradeWild Cards #5 - Above Average GradeWild Cards #6 - Above Average GradeI am not a grading expert, so please see photos for more details. DescriptionIssue 1: Cover by Eric Battle. by George R.R. Martin, Daniel Abraham & Eric Battle In 1946, an alien virus was unleashed that changed the world forever, and people who were affected made their draw. Most drew the Black Queen and died horribly. Almost everyone who survived drew the Joker, and became deformed, broken, hated and feared. But a handful drew the Ace, and gained super powers that allowed them to achieve almost anything the mind can conceive - both in dreams and in nightmares. Sixty years later, an ace named Croyd Crenson, better known as 'The Sleeper,' is framed for the murder of a young nurse in Jokertown. And as it turns out, the killer is another ace, with the ability to walk through walls! Meanwhile a group of teenagers in Colorado accidentally activate the dormant Wild Card Virus, causing the entire town of Whiteoak to experience the effects of the virus. Most draw the Black Queen, but emergency crews will find themselves faced with two people who have drawn the ace! Set in the world of the long-running series of popular Wild Card novels edited by George R. R. Martin, Wild Cards: The Hard Call is written by Daniel Abraham with art by Eric Battle. Featuring beloved characters from the original stories, this six-issue limited series also introduces us to an entirely new generation of aces and jokers sure to change the Wild Card universe forever! Issue 2: by George RR Martin, Daniel Abraham & Eric Battle After an accident releases the Wild Card virus in Colorado, the three surviving teenagers are sent to the Jokertown Clinic in New York City. Alex is charged with electrical energy that he can barely control. Simon can now travel through mirrors. But their friend Kyrie wasn't so lucky - she's drawn the Joker. What is her fate? And what will these transformations mean for Alex and Simon? Will these changes lead them to become heroes - or villains? Meanwhile, Croyd Crenson has been framed for the murder of a nurse, and forced to escape the police and go into hiding so he can figure out who framed him. But Crenson's a marked man, and the citizens of Jokertown aren't going to let him wander around without a fight! Issue 3: by Daniel Abraham & Eric Battle Croyd Crenson has been framed for murder in the New York City slum known as Jokertown. His only lead to find the real killer, the knowledge that whoever committed the crime has stolen vials of the trump virus, an antidote that can permanently reverse any joker's horrifying abnormalities, if its high failure rate doesn't kill them first. Meanwhile, Alex ventures out of the hospital to search for his missing friend, Kira. But he's about to find out how dangerous Jokertown can be! Issue 4: by Martin, Abraham & Battle In the world of Wild Cards, not all Aces can be trusted, and Alex is nervous about his new alliance with the paranoid amphetamine addict Croyd Crenson, better known as 'The Sleeper.' After all, as the old Jokertown rhyme goes, 'Sleeper speeding, people bleeding.' But Crenson's unpredictable behavior is the least of Alex's worries, as he blows off his friend Simon, spurring his former classmate to begin a quest of his own. Now both Alex and Simon are searching for their missing friend Kyria - but neither truly understands how dangerous it will be! What does all of this have to do with the Dog Mask serial killer? The killer's identity is surprise enough, but the purpose behind the killings is nothing short of shocking! Issue 5: (W) George R.R. Martin, Daniel Abraham (A) Eric Battle Croyd Crenson, better known in Jokertown as 'The Sleeper,' has tracked down the Dog Masked serial killer who framed him for murder. Unfortunately, this mysterious man is an Ace with the ability to dematerialize at will, which means he's impossible to pin down! Will Crenson and Alex be able to stop him from striking again? Or will one of them be his next victim? Meanwhile, Simon has tracked down Kira but will he be able to save her in time? More importantly, does she want to be saved? Issue 6: The final confrontation! Will The Sleeper finally become the hero Alex believes him to be? Or does Croyd Crenson's fate lie down a darker path? Will Alex find his friend Kira? What price will he pay to save her? What about Simon? Where does his destiny lie? And can any of them stop the ghost-like Dog Face killer before he does the unthinkable to Jokertown? The Hard Call is finally made... but who will survive in the end? Set in the world of the long-running series of popular novels edited by George R. R. Martin, Wild Cards: The Hard Call features beloved characters from the original stories and introduces an entirely new generation of aces and jokers! Wild CardsWild Cards is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. R. Martin and Melinda M. Snodgrass. Set largely during an alternate history of post-World War II United States, the series follows humans who contracted the Wild Card virus, an alien virus that rewrites DNA and mutates survivors. Those who acquire crippling and/or repulsive physical conditions are known as Jokers, while those who acquire superhuman abilities are known as Aces, and those few who acquire minor, insignificant powers not worthy of being called aces are known as Deuces. The series originated from a long-running campaign of the Superworld role-playing game, gamemastered by Martin and involving many of the original authors. The framework of the series was developed by Martin and Snodgrass, including the origin of the characters' superhuman abilities and the card-based terminology. The first installment, Wild Cards, was released in January 1987 by Bantam Books and, as of February 2024, thirty-two books have been released through four publishers. The series has been adapted to comic books, graphic novels, and role-playing games. ShippingEconomy shipping provided. All comics will be bagged and boarded and shipped securelyI provide FREE combined shipping on all comic sales (Add to cart and total will adjust. $3.95 no matter your order size)I am unable to provide economy shipping to buyers outside of the Continental USAI am unable to provide free returns due to recent scams and swapping of items. I will work with you if there are any issues*** BE SURE TO CHECK OUT ADDITIONAL GEORGE R. R. MARTIN RELATED COMIC LISTINGS ***

Price: 21.95 USD

Location: Austin, Texas

End Time: 2024-12-08T22:47:15.000Z

Shipping Cost: 3.95 USD

Product Images

George R. R. MartinGeorge R. R. MartinGeorge R. R. MartinGeorge R. R. MartinGeorge R. R. MartinGeorge R. R. MartinGeorge R. R. Martin

Item Specifics

All returns accepted: ReturnsNotAccepted

Unit of Sale: Comic Book Lot

Artist/Writer: George R. R. Martin

Tradition: US Comics

Signed: No

Cover Artist: Eric Battle

Series Title: Wild Cards

Ex Libris: No

Publisher: Dynamite Entertainment

Inscribed: No

Publication Year: 2008

Type: Comic Book

Language: English

Era: Modern Age (1992-Now)

Personalized: No

Style: Color

Features: Boarded, Complete Series, First Printing, Set

Genre: Action, Adventure, Fantasy

Country/Region of Manufacture: United States

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