Description: Introduction to Game Programming Using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else, Paperback by Cermak-Sassenrath, Daniel, ISBN 1032386134, ISBN-13 9781032386133, Brand New, Free shipping in the US This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge. Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to from th’s webpage: This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
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End Time: 2024-11-22T14:21:39.000Z
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Book Title: Introduction to Game Programming Using Processing : For Designers
Number of Pages: 304 Pages
Publication Name: Introduction to Game Programming Using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Language: English
Publisher: CRC Press LLC
Subject: Programming / Games, General, Video & Electronic
Publication Year: 2024
Type: Textbook
Author: Daniel Cermak-Sassenrath
Subject Area: Mathematics, Computers, Games & Activities
Item Length: 10 in
Item Width: 7 in
Format: Trade Paperback