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Introduction to Game Programming using Processing: For Designers, Artists, Playe

Description: Introduction to Game Programming using Processing by Daniel Cermak-Sassenrath Estimated delivery 4-14 business days Format Paperback Condition Brand New Description This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge. Publisher Description This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the books webpage: dace.de/gameswithprocessingThis book is a great resource for students and aspiring professionals looking for an approachable entry into game programming. Author Biography Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002 and introductory courses to programming for design students since 2010. Details ISBN 1032386134 ISBN-13 9781032386133 Title Introduction to Game Programming using Processing Author Daniel Cermak-Sassenrath Format Paperback Year 2024 Pages 326 Publisher Taylor & Francis Ltd GE_Item_ID:160509032; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 72.29 USD

Location: Calgary, Alberta

End Time: 2024-11-16T04:06:51.000Z

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Introduction to Game Programming using Processing: For Designers, Artists, Playe

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781032386133

Book Title: Introduction to Game Programming using Processing

Number of Pages: 304 Pages

Publication Name: Introduction to Game Programming Using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else

Language: English

Publisher: CRC Press LLC

Subject: Programming / Games, General, Video & Electronic

Publication Year: 2024

Type: Textbook

Author: Daniel Cermak-Sassenrath

Subject Area: Mathematics, Computers, Games & Activities

Item Length: 10 in

Item Width: 7 in

Format: Trade Paperback

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