Description: Learning Java by Building Android Games by John Horton Android is one of the most popular mobile Operating systems presently. It uses the Java programming language. The problem is that most Android books assume the reader is already proficient with Java. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The ... FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Get ready for a fun-filled experience of learning Java by developing games for the Android platformKey FeaturesLearn Java, Android, and object-oriented programming from scratchBuild games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling ShooterCreate and design your own games, such as an open-world platform gameBook DescriptionAndroid is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesnt assume that you already have Java proficiency.This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.At each stage, you will put what youve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.What you will learnSet up a game development environment in Android StudioImplement screen locking, screen rotation, pixel graphics, and play sound effectsRespond to a players touch, and program intelligent enemies who challenge the player in different waysLearn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP)Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patternsLearn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patternsWho this book is forLearning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience. Author Biography John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School. Table of Contents Table of ContentsJava, Android & GamesJava Basics & An Introduction to Object Oriented Programming - Starting the Sub Hunter GameJava Variables, Operators, Expressions and Android Debugging - Spawning a Sub to HuntMaking Decisions with Java If, Else & Switch - Getting the Players InputThe Android Canvas Class, Drawing to The Screen - Firing Depth ChargesWhile, Do While, For Loops, Break & Continue - Enhancing Sub Hunter GameJava Methods - Finishing Sub Hunter GameObject Oriented Programming - Starting the Pong GameInterfaces, Threads & Exceptions - Coding the Pong Game LoopCoding a class for the players bat & Handling InputCollisions, Sound FX and Supporting Different Android Versions - Finishing the Pong Game(N.B. Please use the Look Inside option to see further chapters) Long Description Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesnt assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what youve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a players touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience. Details ISBN1788839153 Author John Horton Pages 774 Publisher Packt Publishing Limited Year 2018 ISBN-10 1788839153 ISBN-13 9781788839150 Publication Date 2018-08-29 Short Title Learning Java by Building Android Games Language English Edition 2nd Format Paperback UK Release Date 2018-08-29 Imprint Packt Publishing Limited Place of Publication Birmingham Country of Publication United Kingdom AU Release Date 2018-08-29 NZ Release Date 2018-08-29 Edition Description 2nd Revised edition Subtitle Learn Java and Android from scratch by building six exciting games, 2nd Edition DEWEY 794.815133 Audience General We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:119061760;
Price: 101.86 AUD
Location: Melbourne
End Time: 2024-12-04T06:46:43.000Z
Shipping Cost: 22.93 AUD
Product Images
Item Specifics
Restocking fee: No
Return shipping will be paid by: Buyer
Returns Accepted: Returns Accepted
Item must be returned within: 30 Days
ISBN-13: 9781788839150
Book Title: Learning Java by Building Android Games
Publisher: Packt Publishing Limited
Publication Year: 2018
Subject: Computer Science
Item Height: 93 mm
Number of Pages: 774 Pages
Language: English
Publication Name: Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition
Type: Textbook
Author: John Horton
Item Width: 75 mm
Format: Paperback