Description: Middle-Earth Role Playing: A Journey into Tolkien's Realm In the annals of role-playing game history, few settings have captured the imagination quite like J.R.R. Tolkien's Middle-earth. Iron Crown Enterprises' Middle-Earth Role Playing (MERP) Core Rulebook, released in 1986, stands as a valiant attempt to translate the rich tapestry of Tolkien's world into the language of dice and character sheets. As one who has delved deep into the craft of game design, I find myself both intrigued and challenged by the choices made in this tome. The foundation of MERP lies in its robust character creation system, which admirably captures the diverse peoples of Middle-earth. From the sturdy Dwarves of the mountain halls to the ethereal Elves of Lothlórien, each race is given its due, with statistics and cultural notes that bring them to life at the gaming table. The profession system, while perhaps not as expansive as some might wish, offers a solid framework for crafting heroes (and villains) worthy of Tolkien's prose. It is in the magic system, however, that MERP truly distinguishes itself. By tying spellcasting to the broader concept of "Essence," the game manages to capture the subtle, often understated nature of magic in Tolkien's works without sacrificing the tactical options that players crave. Yet, it is in the game's approach to combat and skill resolution that we find both its greatest strength and its most daunting challenge. The percentile system, while offering a fine granularity of success and failure, may prove cumbersome to those accustomed to simpler mechanics. The critical hit tables, a holdover from ICE's Rolemaster system, inject a thrilling (if occasionally gruesome) element of unpredictability into martial encounters. However, one cannot help but wonder if such graphic detail aligns with the spirit of Tolkien's more restrained depictions of conflict. Nevertheless, these mechanics serve to create a game that is uniquely MERP, one that straddles the line between faithful adaptation and innovative game design. For those brave adventurers willing to master its intricacies, MERP offers a portal into Middle-earth that is as rewarding as it is challenging. In the end, is that not what the best of our hobby strives to achieve? Calling all Tolkien fans and tabletop RPG enthusiasts! Here’s your chance to own a vintage treasure from the golden era of role-playing games—the Middle-Earth Role Playing (MERP) Core Rulebook from 1986, published by Iron Crown Enterprises (ICE), #8000. Step into J.R.R. Tolkien’s legendary world of Middle-Earth, where elves, hobbits, wizards, and orcs roam. This core rulebook brings the rich lore of Middle-Earth to life in a way only classic tabletop gaming can, blending it with the depth of ICE’s iconic gaming mechanics. Whether you're a seasoned dungeon master or a collector of RPG relics, this MERP Core Rulebook is the perfect addition to your collection. Features: First edition (1986) by ICE Inc., an iconic piece of RPG historyProvides rules for role-playing in Middle-Earth, including character creation, combat, magic, and moreIncludes original maps and charts to enhance your Middle-Earth adventuresBeautifully designed and filled with Tolkien-inspired artworkISBN: 0-915795-07-3This book is a true gem for any fan of Tolkien or classic RPG systems, offering an immersive experience that modern games often miss. Dive into the rich lore, create epic campaigns, and relive the magic of Middle-Earth. Condition: Used by many for years (see photo) Perfect for: RPG collectorsTolkien enthusiastsTabletop gamers looking to explore the world of Middle-Earth in a classic systemDon’t miss this opportunity to add a piece of gaming history to your library! Middle-Earth awaits your next adventure—are you ready to answer the call? Keywords:Middle-Earth Role Playing, MERP, ICE Roleplaying, 1986 RPG, Tolkien RPG, Classic Role-Playing Games, Iron Crown Enterprises, Middle-Earth Campaign, Tabletop RPG, Vintage RPG, Fantasy Roleplaying, Collector's RPG, RPG Core Rulebook, Lord of the Rings RPG, Hobbit Adventure, Rare RPG Book, 80s Roleplaying Game, D&D Alternative, Classic Gaming Book, Tolkien Adventure, Role Playing Book This Middle-Earth Role Playing Game (MERP) Core Rulebook from 1986 by I.C.E. Iron Crown Enterprises is a must-have for any fan of the Lord of the Rings character family. Immerse yourself in the world of Middle-Earth with this classic role-playing game. Explore the fantasy world, create your own character, and join others in epic battles and quests. This game is perfect for any fantasy enthusiast and is sure to provide hours of entertainment. Get your hands on this rare find and add it to your collection today!
Price: 45 USD
Location: Saint Cloud, Minnesota
End Time: 2025-01-17T15:57:30.000Z
Shipping Cost: 0 USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Brand: I.C.E. Iron Crown Enterprises
Character Family: Lord of the Rings
Year: 1986