Description: Pervasive Games : Theory and Design, Paperback by Montola, Markus; Stenros, Jaakko; Waern, Annika, ISBN 0123748534, ISBN-13 9780123748539, Brand New, Free shipping in the US Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
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Book Title: Pervasive Games : Theory and Design
Number of Pages: 313 Pages
Publication Name: Pervasive Games : Theory and Design
Language: English
Publisher: CRC Press LLC
Item Height: 0.6 in
Publication Year: 2009
Subject: Programming / Games, Digital, Role Playing & Fantasy
Type: Textbook
Item Weight: 20.8 Oz
Item Length: 9.3 in
Subject Area: Art, Computers, Games & Activities
Author: Jaakko Stenros, Markus Montola, Annika Waern
Item Width: 7.6 in
Format: Trade Paperback