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Programming Games for the ColecoVision and Adam In Assembler by Tony Cruise Pape

Description: Programming Games for the ColecoVision and Adam In Assembler by Tony Cruise Estimated delivery 3-12 business days Format Paperback Condition Brand New Description Programming Games for the ColecoVision and Adam in Assembler is a comprehensive guide to developing your first retro game for the ColecoVision or Adam.Throughout, all concepts are illustrated with a simple space-based shoot-em-up that is based on the awesome Astrosmash game reminiscent of games from your childhood. Who should read this book?For anyone interested in building their own retro games! No programming experience is required. How this book is organized: A roadmapThis book is divided into 19 chapters and 6 appendixes: Chapter 1: Introduction - An introduction to the ColecoVision console and the Adam Computer and what we will be aiming to achieve.Chapter 2: Getting Setup - We will go through the setup of various tools so that you can work towards creating new games for the ColecoVision and Adam, using your modern computer.Chapter 3: The Structure of a Game - How the structure of a game is broken down.Chapter 4: Starting Z80 Assembler - We cover the basics of Z80 assembler.Chapter 5: Z80 Loops, Conditions and Bits - We cover a few more essential concepts in Z80 assembler.Chapter 6: Starting Somewhere - We with a simple demo ColecoVision project that provides the basic framework or template for making a gameChapter 7: Starting a Game - We start making our game, called "Mega Blast".Chapter 8: Move and Shoot - We get some objects moving on the screen.Chapter 9: Enemy Movement - We introduce some simple enemy movement.Chapter 10: Collision Detection - We add some simple collision detection so that the bullets our ship is firing can hit and destroy the asteroids that are falling down the screen.Chapter 11: Scoring - We add scoring to our game.Chapter 12: Player Collisions and Lives - We detect whether any enemy objects hit the player ship and display the number of lives the player has remaining.Chapter 13: More Enemies - We enhance the generation of the enemy objects.Chapter 14: TMS9928A/TMS9929A - Graphics - We cover some more technical details on how the graphics are handled on ColecoVision.Chapter 15: TMS9928A/TMS9929A - Sprites - In addition to the character tiles the TMS processor allows 32 sprites to be displayed on top of the background.Chapter 16: Generating Sounds - We look at how we generate sound.Chapter 17: Sound Effects - We use the OS 7 BIOS functions to add some sound effects to our game.Chapter 18: Playing Music - Its time to make our system sing, well play some simple music at least.Chapter 19: Where to from here - Our game is still quite simple and could do with several features added to turn it into a more polished and professional title.Appendix A: Colecovision BIOS Functions (OS 7) - This appendix contains information on the useful routines that are included in the ColecoVisions BIOS, also called OS 7.Appendix B: Adam Computer EOS - The Adam provides a set of additional BIOS functions called the Elementary Operating System (EOS).Appendix C: Memory Map - The memory map of both the ColecoVision and the Adam computer.Appendix D: Z80 I/O Ports Assignments - These are the common I/O ports used by the ColecoVision and Adam Computer.Appendix E: Distributing Your Title - How to distribute your title to others.Appendix F: Text Editor Setup Guide - A more detailed guide on setting up the two featured text editors.Appendix G: Opcode Games Super Game Module - Make even more complex games using the hardware features added by the Super Game Module from Opcode Games. Details ISBN-13 9798338195857 Title Programming Games for the ColecoVision and Adam In Assembler Author Tony Cruise Format Paperback Year 2024 Pages 264 Publisher Independently Published GE_Item_ID:168316343; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 37.62 USD

Location: Fairfield, Ohio

End Time: 2025-01-23T12:19:41.000Z

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Programming Games for the ColecoVision and Adam In Assembler by Tony Cruise Pape

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Format: Paperback

ISBN-13: 9798338195857

Author: Tony Cruise

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Book Title: Programming Games for the ColecoVision and Adam In Assembler

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