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Reimagining Characters with Unreal Engine's MetaHuman Creator: Elevate your film

Description: Reimagining Characters with Unreal Engine's MetaHuman Creator by Brian Rossney, Ciaran Kavanagh Estimated delivery 3-12 business days Format Paperback Condition Brand New Description Currently, there is not much information describing the entire workflow of creating and animating a digital human using the MetaHuman Creator and Unreal Engine 5. This book fixes the issue by getting you up and running with these technologies and providing you with everything you need to know about creating a dynamic, realistic digital human. Publisher Description Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animationKey FeaturesCreate realistic characters using the MetaHuman Creator using a mixture of preset and custom toolsImport your character into Unreal Engine 5 to access more editing options and begin animating itCombine face and body motion capturing to fully animate your digital humansBook DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, youll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, youll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, youll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, youll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, youll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.What you will learnCreate your own bespoke character using MHCDevelop custom faces based on real peopleUtilize Blueprints to take control of your digital characterRetarget animations using the Unreal MannequinUse DeepMotion and Live Link for complete body and face animationUse the Control Rig to refine animationsExport and render your characterWho this book is forThis book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam. Author Biography Brian Rossney is a Creative Director and VFX Supervisor at Rossney Pictures. With 22 years of experience working in the film and TV industry, Brian has specialized in post-production and digital visual effects. He has produced commercials and TV opening sequences using 3D animation tools and 3D nodal based compositing applications. With a thorough understanding of the VFX and 3D animation pipeline, and live-action film producing and directing, Brian has lectured at Dublin City University and Galway Film Centre, and had worked as a VFX supervisor for Hallmark and Maravista. He is also the creator of two short films – they are called Apetito, using Unreal Engine, and 1976, using Unreal Engine and the MetaHuman Creator. Details ISBN 1801817723 ISBN-13 9781801817721 Title Reimagining Characters with Unreal Engine's MetaHuman Creator Author Brian Rossney, Ciaran Kavanagh Format Paperback Year 2022 Pages 356 Publisher Packt Publishing Limited GE_Item_ID:142038114; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 59.92 USD

Location: Fairfield, Ohio

End Time: 2024-11-12T04:11:50.000Z

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Reimagining Characters with Unreal Engine

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781801817721

Book Title: Reimagining Characters with Unreal Engine's MetaHuman Creator

Number of Pages: 356 Pages

Publication Name: Reimagining Characters with Unreal Engine's MetaHuman Creator : Elevate Your Films with Cinema-Quality Character Designs and Motion Capture Animation

Language: English

Publisher: Packt Publishing, The Limited

Publication Year: 2022

Subject: Programming / Games, General

Type: Textbook

Author: Ciaran Kavanagh, Brian Rossney

Item Length: 92.5 in

Subject Area: Computers, Photography

Item Width: 75 in

Format: Trade Paperback

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