Description: Windchime & Justiciar Two magnificent swords ... made by one of the finest bladesmiths in the realm of the Ten Cities ... One of the great blades is to be stolen - can you invade the smithy of the dwarf Valtar, and steal the right sword? Which is it - Windchime or Justiciar? You'll be well paid if you succeed - but very dead if you fail. It's so simple - the smith will be away on his honeymoon, he's getting married this weekend - just sneak in, find the right sword, and leave. So simple ... You've been assigned by the Guildmaster to recover the Claw of Frithnath, a mighty emblem of arcane power. It's in the possession of one of a number of travelers in a caravan - but who?? and how to get it quietly and unnoticed? You've only got ten days to complete the mission, and the trail of the caravan is fraught with perilous encounters - who's got the Claw (and what is it)? Also, expanded rules for bows, a guide to the fine art of locksmithry (and lockpicking), and special inborn abilities to differentiate your characters - all brought to you in the newest volume of a great series - Thieves' Guild 7!!!
Price: 15 CAD
Location: Oakville
End Time: 2024-12-17T19:15:53.000Z
Shipping Cost: 12.43 CAD
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Item Specifics
Returns Accepted: ReturnsNotAccepted
Character Family: Dungeons & Dragons
Brand: Wizards of the Coast